Monday, 11 December 2017

Peer Assessment Week 11

Development Work
  • Character Research.
  • Character Design, including character poses, expressions and colour studies.
  • Front and side T/M pose reference drawings. Well drawn? Enough detail? Are they fit for purpose?

 Maya Modelling
  • Well Ordered Mesh.
  • Mostly Quads (four sided polygons).
  • Edge loops round eyes and mouth.
  • Evenly distributed polygons.
  • Enough detail to define the shape of the character.

 Maya Scene File
  • Objects within the scene are correctly named and placed within an appropriate hierarchy.
  • Modeling Scene is within a correctly ordered Maya directory structure (e.g. scene folder).
  • Reference images and texture maps (Colour and bump maps) are within a correctly ordered Maya directory structure ( e.g in the correct source images folder).
  • Objects within the scene are correctly named and placed within an appropriate hierarchy.
  • Construction history has been deleted on the final modeled objects (edit - delete by type – history).

 Student Blogs
  • Regular Posts that are reflective in nature.
  • Documentation of Process, including and especially your Maya work.

 UV Mapping and Texturing
  • UV maps are aligned correctly within texture space, they have been cut, moved, sewn and unfolded in a coherent manner, suitable for texture painting.
  • A Range of textures, including colour and bump maps, correctly mapped and suitable for the different parts of the model.

Sunday, 10 December 2017

3 Point lighting and Rendering in Arnold and Maya

After viewing the Lynda lighting and rendering tutorials as suggested in my video on Dac-Data-1, you may find the following resources useful.

This video is good for showing how to create a cyclorama (cyc) backdrop and setting up 3 point lighting using the Maya renderer.
https://www.youtube.com/watch?v=khxjiJn9LgA

This video show how to create studio style lights using Arnold and Maya
https://www.youtube.com/watch?v=_N-vT0jEYLo


Wednesday, 11 October 2017

Active Learning

Active Learning
The type of study you are currently engaged with on this module is called Active Learning.

Research shows that Active Learning is much better recalled, enjoyed and understood by students.

The Active methods used in this module and needed to complete the Assessment Task require that you make your own meaning of what you are learning from your research and the video training from Lynda.com.

During the process of making sense of the Lynda Maya training videos and attempting to translate what you have learned to your own designs...

...neural connections are physically made in the brain, the process we call learningPassive Methods alone such as listening do not require us to make these neural connections or conceptualisations.

I hope this makes it clear why you are engaging in managing your own learning via Lynda and of doing this work for yourselves (with support from your peers and tutor in class). 

Making mistakes is part of this process and this is how we grow and progress.
I cannot stress enough that this process will require multiple attempts to build your model!
"What I hear, I forget;
What I see, I remember;
What I do, I understand.”
– Old Chinese proverb, sometimes attributed to Confucius
Active learning engages the whole person, not just the intellectual mind. When people try to do things and fail or succeed, emotions are triggered, and these have a significant effect on how we remember. 
So Now is the time to get actively involved and not just passively watch the Lynda tutorials!!

Monday, 9 October 2017

Chris Riddell talk @ The HIVE - 9th October


Week 3 Annotated Blogs and Reflective Writing

Annotation means : "...a critical or explanatory note or body of notes added to a text or images."

Here's some information on Reflective Writing that you may find helpful...

Try and think about (and reflect upon) what the process feels like to build a character model in Maya.

  • Are you struggling with the process or are you finding it straight forward? 
  • How does this make you feel and how has it affected your creative/design decisions? 
  • Did you gain any insights this week about your work/processes/progression that surprised you? 
  • Have your expectations about your development in Maya been met? 
  • Or do you feel you have exceeded them or have you failed to have met them? 
  • Why is this and where is the evidence to demonstrate this?

You may also find these guides helpful in developing your reflective writing skills and structuring your blog posts:



Hope this helps!

Week 3 Growth Mindset

Here is a link about the importance of learning from mistakes and having a growth mindset...
just replace "new job" for Maya...

https://www.linkedin.com/pulse/importance-sucking-new-job-year-two-ross-mccammon