Tuesday, 3 January 2017

Week 11 creating and applying materials

Judging from todays session a few of you still seem confused about the relationship between materials and file textures.

To properly understand this it is very important that you study the tutorials on lynda for Maya 2016 essential training Chapter.10 Creating Materials and Chapter.11 Applying Materials and Textures.

Week 11 Three Point Lighting and character model lighting



To get a final renders of your model you will need to light your character model before rendering it.

Here is a useful link to 3 point lighting, which should be your starting point for lighting your character.

http://www.3drender.com/light/3point.html

You should also look at the lighting tutorials on lynda.com to familiarize yourself with the different

Lights and lighting types in Maya From the Maya 2016 Essential Training videos.


Tuesday, 6 December 2016

Week 10 Peer Assessment

Development Work
  • Character Research.
  • Character Design, including character poses, expressions and colour studies.
  • Front and side T/M pose reference drawings. Well drawn? Enough detail? Are they fit for purpose?

 Maya Modelling
  • Well Ordered Mesh.
  • Mostly Quads (four sided polygons).
  • Edge loops round eyes and mouth.
  • Evenly distributed polygons.
  • Enough detail to define the shape of the character.

 Maya Scene File
  • Objects within the scene are correctly named and placed within an appropriate hierarchy.
  • Modeling Scene is within a correctly ordered Maya directory structure (e.g. scene folder).
  • Reference images and texture maps (Colour and bump maps) are within a correctly ordered Maya directory structure ( e.g in the correct source images folder).
  • Objects within the scene are correctly named and placed within an appropriate hierarchy.
  • Construction history has been deleted on the final modeled objects (edit - delete by type – history).

 Student Blogs
  • Regular Posts that are reflective in nature.
  • Documentation of Process, including and especially your Maya work.

 UV Mapping and Texturing
  • UV maps are aligned correctly within texture space, they have been cut, moved, sewn and unfolded in a coherent manner, suitable for texture painting.
  • A Range of textures, including colour and bump maps, correctly mapped and suitable for the different parts of the model.

Tuesday, 8 November 2016

LIVE Q&A with Phil Tippett - 16th November

LIVE Q&A with Phil Tippett - 16th November. Four time Oscar winning animator and the special effects genius behind The Empire Strike Back and Jurassic Park.

 
We are honored to welcome Phil Tippett to talk - via Skype - at The University of Worcester about his career in special effects and his more recent work as the Director of ‘MADGOD'. Phil is responsible for the AT-AT walkers in The Empire Strikes Back, ED-209 in Robocop and, most famously, the dinosaurs in Jurassic Park. This event is open to all family and friends of university staff & students as well.
 
Please come to the Unwin Lecture Theatre for 6.40 for the screening of Phil’s own film MADGOD (Parts 1&2) at 6.40pm. (Some disturbing scenes)
 
Or join us at 7.20pm for the live Q&A with Phil Tippett direct from Los Angeles. The event will finish at 8pm.

Monday, 17 October 2016

Useful Resources...

If you are not already a member of these sites you should consider joining if you are interested in a career in 3D CG.

https://www.artstation.com/
http://www.cgsociety.org/

By looking closely at the work posted on these sites by industry professionals and students a like, you will begin to get an idea of the standard you will need your work to reach to be employable when you graduate in 2018.

Wednesday, 5 October 2016

Week2 Growth Mindset

Here is a link about the importance of learning from mistakes and having a growth mindset...
just replace "new job" for Maya...

https://www.linkedin.com/pulse/importance-sucking-new-job-year-two-ross-mccammon