Tuesday, 6 December 2016

Week 10 Peer Assessment

Development Work
  • Character Research.
  • Character Design, including character poses, expressions and colour studies.
  • Front and side T/M pose reference drawings. Well drawn? Enough detail? Are they fit for purpose?

 Maya Modelling
  • Well Ordered Mesh.
  • Mostly Quads (four sided polygons).
  • Edge loops round eyes and mouth.
  • Evenly distributed polygons.
  • Enough detail to define the shape of the character.

 Maya Scene File
  • Objects within the scene are correctly named and placed within an appropriate hierarchy.
  • Modeling Scene is within a correctly ordered Maya directory structure (e.g. scene folder).
  • Reference images and texture maps (Colour and bump maps) are within a correctly ordered Maya directory structure ( e.g in the correct source images folder).
  • Objects within the scene are correctly named and placed within an appropriate hierarchy.
  • Construction history has been deleted on the final modeled objects (edit - delete by type – history).

 Student Blogs
  • Regular Posts that are reflective in nature.
  • Documentation of Process, including and especially your Maya work.

 UV Mapping and Texturing
  • UV maps are aligned correctly within texture space, they have been cut, moved, sewn and unfolded in a coherent manner, suitable for texture painting.
  • A Range of textures, including colour and bump maps, correctly mapped and suitable for the different parts of the model.